Regarding sales: I'm not gonna make any predictions because who knows anything can happen-people rarely come super close with their estimates. It also looks to me like this book is the DLC for the 25th anniversary C&B book, and that's neat. Another interesting thing is they included the illustrations that appeared in those little booklets they gave on hand last year and many of us couldn't get. Ranting aside, I love the physical edition, and my favourite part from the artbook is the Yasuhara-style concept art, which looks like he really did them. I'm a bit frustrated by the fact SMA part 5 isn't up yet, neither the DLC nor the update patch is available yet at Steam, and what I already have is a game for a console I don't own yet. Seems like he was already a Sonic fan, because he was interested in Sonic funko pop toy too, but thing here is that Mania being on store shelves really works as a market strategy and more people will be buying it than just collectors only because they notice easily it exists. I've already got my pre-ordered copy at GAME an there was some little kid enthusiastically asking his mom to have Mania Plus while checking the package on the shelves. We'll see how things unfold in the following weeks/months. If -all of this- was intended specifically for a enthusiast market, then it goes without saying that whoever in Sega responsible for handling Mania Plus's physical re-release clearly fucked up somewhere and is wasting a significant amount of resources in the process, which I'm pretty skeptical of suspecting is what actually happened.īut hey, that's just what I think. (Same goes for producing tie-in products like the Mania Adventures animated miniseries and today's uploaded retro informercial, although those are clearly supplementary materials that don't have as much of a public reach.) Mania Plus with the publishing format Sega is taking here is clearly being produced for and aimed towards a general audience who may or may not have bought Mania already-not just for (retro) Sonic purists willing to throw down additional money for multiple/physical copies. You don't go this far for a retail re-release if you're making it for or think it is only going to sell to a diehard audience. The only corner Sega could be said to cut with this re-release is the lack of an Xbox One release in Japan.which is not only an arguably negligible loss considering how unpopular that platform is in that region but is also somewhat mitigated by Sega going a further extra mile with the Japanese release, since JP PS4/Switch releases will also be receiving the game soundtrack and a region-exclusive reversible cover. The list goes on.īut Sega's not only treating Mania Plus as a mainstream release (wide distribution) they're adding the artbook, hologram slipcover, and reversible cover in every copy, and this is all being put together to be sold under a budget price. License it out to a smaller publisher (like Limited Run Games), etc. Decide not to produce a physical re-release for a specific region. Make the Mania Plus re-release exclusive to a certain platform. There are plenty of options Sega could had explored if they felt a physical release of Mania would only be bought by a niche audience. Sega is clearly not handling the Mania Plus re-release in that manner, which is where my contention lies. If nothing else, the new characters highlight the strengths of your other three party members.Click to expand.Something intended specifically for the hardcore is what something like Mania's Collectors' Edition is for. Maybe I’m just bad at controlling this dude, but it felt like you needed a lot more open space to take advantage of his flight mechanics. Ray’s powers are less overtly dangerous, though not as useful as Tails. Mighty and his down smash move have actually gotten me killed multiple times, while Tails proved more and more valuable. Climbing and flying are absolute life savers in this game that I can’t believe I didn’t use more when I first played Mania. On the flip side, Encore Mode has really opened my eyes to how awesome Knuckles and Tails are. There’s hardly any opportunities to really use their powers in any of the stages. I like having two more people to control, but they feel underwhelming. While it’s not impossible to control, expect to suffer through some trial and error before you figure it out. While Mighty has a pretty cool smash attack, Ray’s flight move is a bit unwieldy. While I’m psyched that the Chemical Plant Zone has a more challenging boss fight, Metal Sonic was already hard enough, damn it. It looks like all the bosses who needed tweaking have been tweaked. Not only that, but Eggman isn’t terrible at playing Mean Bean Machine anymore. Whereas the second phase of that fight used to be impossible, now it’s the third phase that will crush you flat. Not until Metal Sonic did I realize how much things had subtly changed.
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