To sort of min/max or what have you.When it comes to relics the majority of the time it will be whatever is highest ilvl because that will beef up your weapon, thus giving you more stats. This is probably something that's common knowledge, but I wasn't sure if you had done any testing to what would be the preferred relics to get. But as I was playing around with the talent calculator on wow-head, I noticed that if you had a specific relic it would increase the number of marks you could put into a talent, so it would make a 3/3 talent into a 4/4. Have you done any research on what artifact relics would be preferred? Or do you think most would be situational? I know that it probably really won't matter until your artifact is filled out more fully. I wanted to say great job on the guide and all the work that you put into it! So not everyone will agree on this as there are multiple paths. If you want more dps then you will focus on the dps, and if you want more surv you will focus on the surv. This is simply a recommendation on how I plan on building mine. NOTE: How you choose to build this after the 3rd slot means little. Lingering Ordeal > Erupting Souls > Flaming Soul You won't see any big changes regardless of how you build the rest of the path. Some are more for dps and others more survivability, so it's truly up to you how you want to build it. Note: You can do these in any order from 4+ as the traits are all fairly close together. Relics you just go for Ilvl, with the only relic you "want" to get being Fiery Demise. M+ Survival: Mastery > Vers > Haste > CritÄPS: Crit >= Versa >= Mastery >= Haste Artifact Build Path = Mastery > Versatility > Haste (20%+) > Crit There are no minimums, maximums will be listed once they become reachable. You can use AskMrRobot with your own weights if you wish. This includes Pawn and AskMrRobot weights. We do not and will not have "official" stat weights. Level 110: Last Resort for progression or specific strategies, Demonic Infusion DPS with Razor spikes and heavy physical damage fights, Soul Barrier good for magic damage/general use or when getting hit by multiple damage sources Level 108: Spirit Bomb for DPS and Healing, Fel Devastation for Burst DPS/Burst Healing, Blade Turning for smoother dps/healing on AoE, Level 106: Concentrated Sigils for small dps bump/targeting at player, Sigil of Chains for dungeons or when you need a grip, Quickened Sigils for Easier CC Level 104: Fracture is for ST DPS and for "Advanced Healing" (the all purpose talent), Feed the Demon for Smoother Damage Reduction/AoE DPS with Fallout/Razor Spikes, Soul Rending for dungeons where you want more healing. Level 102: Felblade for Learning/surv, Flame Crash for AoE DPS, Fel Eruption for ST DPS Level 100: Fallout for AoE Survival/DPS (primarily in dungeons), Burning Alive for higher level Mythic+ Dungeons survival Level 99: Abyssal Strike will be the best for AoE with Flame Crash, Agonizing Flames can be the best for M+ based on how you pull, Razor Spikes will be the best for ST in a hard hitting raid For a more in depth version, feel free to review the Wowhead guide. This version is meant to be a quick synopsis of the guide. Welcome to the guide to Vengance Demon Hunter.
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